Carlos Ballesteros

Carlos Ballesteros

TECH LEADER & PROJECT MANAGER

Latest Work

CAPYDOCS

2025-2026

Creator

Cross-platform software for Windows and macOS that combines file navigation with advanced note-taking, diagrams, kanban boards, and habit tracking.

  • Designed, architected, planned, and fully developed the product
  • Leveraged AI to speed up development while maintaining manual control in key decisions
  • Implemented feature flags and progressive release strategy
  • Coordinated external marketing and promotional assets
  • Built infrastructure ready for scalability and an iterative roadmap

Outcome: Delivered a viable product in record time → focused on monetization and community-driven growth.

KORGE

2017-2025

Creator
Coordinator

Open-source, cross-platform game engine and associated libraries in Kotlin for desktop, mobile, and TV operating systems. Created and led the project and its community for eight years.

  • Designed, developed, and maintained the entire project
  • Led the community for 8 years
  • Built a full ecosystem of libraries and tooling
  • Adopted in commercial products such as InVideo

Outcome: Global recognition, collaborations, and new career opportunities.

GTAHUB

2023-2025

Principal Engineer
Consultant

Improved team productivity by an order of magnitude through stack, architecture, and delivery-pipeline simplification while mentoring developers and increasing team autonomy.

  • Cut compilation times by 50%
  • Enabled full IDE debugging → less friction, higher code quality
  • Added observability with metrics, events, and performance data
  • Significantly simplified architecture and build workflows
  • Progressively migrated frontend code from JavaScript to TypeScript
  • Mentored developers in Kotlin coroutines and technical documentation

Outcome: More autonomous and faster team → accelerated feature delivery.