Architected and led a modular Kotlin/JVM and Kotlin Multiplatform engine and library ecosystem for graphics, media, I/O, data processing, and developer tooling.
- Built Gradle plugins, Kotlin DSLs, command-line utilities, hot reload, debugging tools, and cross-platform build and release automation
- Developed OpenGL/WebGL rendering, shaders, image and texture-atlas processing, audio/video support, asynchronous filesystems, and binary/data formats
- Implemented coroutines, serialization, dependency injection, 2D/3D geometry, vector and matrix math, and performance-sensitive CPU/GPU code
- Maintained modular architecture, automated tests, CI/CD, documentation, releases, and an international open-source community for eight years
Outcome: 3,000+ GitHub stars and adoption in commercial products across desktop, web, Android, and iOS.